With over 150 votes, this was the top tutorial request and now you can watch the tutorials on creating clothing wrinkles and fabric folding!
Art, Inc. – a field guide to the psychology and practicalities of becoming a successful artist
Having a productive mindset, and defining the success of a finished piece of art in both aesthetic and commercial terms, is an excellent goal to strive for. So many of us struggle with granting ourselves permission to be an artist. If you’re doing the same, let me fix that for you. Do you want to be an artist? Yes? Congratulations, you’re now an artist. Now go make your art.
Tuesday Tips - STRAIGHT against CURVES
This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.
Great explanation/illustration of a cartooning principle that is difficult to explain.
I’ve received a lot of letters from artists asking to check out their artwork and their blog, and I’ve noticed that a lot of them openly write unhealthy amounts of negative comments about their artwork, it was super depressing, honestly. :(
Confidence plays a very very important role as an artist, it’s what helps us learn and grow without the constant feeling of doubt and jealousy! You are a unique individual who must go down your own unique path, and as scary as it sounds, you can’t rely on others to hold your hand all the way through. You are the only one who can get yourself to where you need to go, and beating up your artwork is not the way! Trust yourself and your abilities to make a change, and you can do anything!!
Love your art, love yourself!
it’s good to be well-informed when writing fanfictions and such and i hope this helps u guys out!!!
This is an excellent writing advice from Chuck Palahniuk. This was first seen on tumblr. Unfortunately, when I clicked on the link, it no longer existed.
But, I still think it’s worth sharing.
writingadvice: by Chuck Palahniuk
In six seconds, you’ll hate me.
But in six months, you’ll be a better writer.
From this point forward—at least for the next half year—you may not
use “thought” verbs. These include: Thinks, Knows, Understands,
Realizes, Believes, Wants, Remembers, Imagines, Desires, and a hundred
others you love to use.
The list should also include: Loves and Hates.
And it should include: Is and Has, but we’ll get to those later.
Until some time around Christmas, you can’t write: Kenny wondered if Monica didn’t like him going out at night…”
Instead, you’ll have to Un-pack that to something like: “The
mornings after Kenny had stayed out, beyond the last bus, until he’d
had to bum a ride or pay for a cab and got home to find Monica faking
sleep, faking because she never slept that quiet, those mornings, she’d
only put her own cup of coffee in the microwave. Never his.”
Instead of characters knowing anything, you must now present
the details that allow the reader to know them. Instead of a character
wanting something, you must now describe the thing so that the reader
Instead of saying: “Adam knew Gwen liked him.” You’ll have
to say: “Between classes, Gwen had always leaned on his locker when he’d
go to open it. She’s roll her eyes and shove off with one foot,
leaving a black-heel mark on the painted metal, but she also left the
smell of her perfume. The combination lock would still be warm from her
butt. And the next break, Gwen would be leaned there, again.”
In short, no more short-cuts. Only specific sensory detail: action, smell, taste, sound, and feeling.
writers use these “thought” verbs at the beginning of a paragraph (In
this form, you can call them “Thesis Statements” and I’ll rail against
those, later). In a way, they state the intention of the paragraph. And
what follows, illustrates them.
“Brenda knew she’d never make the deadline. Traffic
was backed up from the bridge, past the first eight or nine exits. Her
cell phone battery was dead. At home, the dogs would need to go out, or
there would be a mess to clean up. Plus, she’d promised to water the
plants for her neighbor…”
Do you see how the opening “thesis statement” steals the thunder of what follows? Don’t do it.
If nothing else, cut the opening sentence and place it after all the others. Better yet, transplant it and change it to: Brenda would never make the deadline.
Thinking is abstract. Knowing and believing are intangible. Your
story will always be stronger if you just show the physical actions
and details of your characters and allow your reader to do the thinking
and knowing. And loving and hating.
Don’t tell your reader: “Lisa hated Tom.”
Instead, make your case like a lawyer in court, detail by detail.
Present each piece of evidence. For example:
“During roll call,
in the breath after the teacher said Tom’s name, in that moment before
he could answer, right then, Lisa would whisper-shout ‘Butt Wipe,’ just
as Tom was saying, ‘Here’.”
One of the most-common mistakes that beginning writers make is leaving their characters alone. Writing,
you may be alone. Reading, your audience may be alone. But your
character should spend very, very little time alone. Because a solitary
character starts thinking or worrying or wondering.
For example: Waiting for the bus, Mark started to worry about how long the trip would take…”
A better break-down might be: “The schedule said the bus would come
by at noon, but Mark’s watch said it was already 11:57. You could see
all the way down the road, as far as the Mall, and not see a bus. No
doubt, the driver was parked at the turn-around, the far end of the
line, taking a nap. The driver was kicked back, asleep, and Mark was
going to be late. Or worse, the driver was drinking, and he’d pull up
drunk and charge Mark seventy-five cents for death in a fiery traffic
A character alone must lapse into fantasy or memory, but even then
you can’t use “thought” verbs or any of their abstract relatives.
Oh, and you can just forget about using the verbs forget and remember.
No more transitions such as: “Wanda remembered how Nelson used to brush her hair.”
Instead: “Back in their sophomore year, Nelson used to brush her hair with smooth, long strokes of his hand.”
Again, Un-pack. Don’t take short-cuts.
Better yet, get your character with another character, fast.
Get them together and get the action started. Let their actions and
words show their thoughts. You—stay out of their heads.
And while you’re avoiding “thought” verbs, be very wary about using the bland verbs “is” and “have.”
“Ann’s eyes are blue.”
“Ann has blue eyes.”
“Ann coughed and waved one hand past her face, clearing the cigarette smoke from her eyes, blue eyes, before she smiled…”
Instead of bland “is” and “has” statements, try burying your details
of what a character has or is, in actions or gestures. At its most
basic, this is showing your story instead of telling it.
And forever after, once you’ve learned to Un-pack your characters,
you’ll hate the lazy writer who settles for: “Jim sat beside the
telephone, wondering why Amanda didn’t call.”
Please. For now, hate me all you want, but don’t use thought verbs. After Christmas, go crazy, but I’d bet money you won’t.
For this month’s homework, pick through your writing and circle every “thought” verb. Then, find some way to eliminate it. Kill it by Un-packing it.
Then, pick through some published fiction and do the same thing. Be ruthless.
“Marty imagined fish, jumping in the moonlight…”
“Nancy recalled the way the wine tasted…”
“Larry knew he was a dead man…”
Find them. After that, find a way to re-write them. Make them stronger."
Anonymous said: Saw 22 Jump St and the Lego movie and was so impressed that I cant help envision them directing the next Thor, I mean Cap 3, Antman all have directors and now Thor 3 is left, does the sound of them directing a Marvel film sound crazy, or I'm I not insane? LOL,look how the russo bros direction turned out, incredible! Ur opinion?
Phil Lord and Christopher Miller worked on Clone High. On the strength of that alone, I’d give them anything I could.
Loki female costume Xbox Avatar code: 4FGV7-RPQYX-YQDY9-DR73K-FRGPZ
Redeem on Xbox Live or xbox.com. First come, first served, etc.
A Clone High fan? I always knew you were a good egg, Penagos.
Uh holy shit dudes, look at this:
Anonymous said: I was wondering how you manage to make your faces actually look like the person they are meant to look like? Some of my facial features always end up looking the same, and yours are so perfect... *showers you with love* You are my art guru.
BUT NO in all seriousness, thank you! You’re a sweetheart! ;O; Proportions are pretty awful to get down when you’re just starting out, and while there are a bunch of ways you can start practicing with it, it’ll be difficult to be absolutely precise. I still struggle with proportions occasionally. Fun fact: I don’t post all of my work. I only post the work that turned out okay aHA. So basically don’t be frustrated when every single piece doesn’t turn out. Here are a few tips.
Let’s use this picture of Laurence and Hugh because why not.
They’ve both got eyes, a nose, and a mouth, so why do they look different?
These lines are the generic way of mapping out where to put things together. I used this when I was starting out and it’s a helpful way of getting your hand and wrist to work together. At this point they both nearly look the same. I say this a lot, but I think it’s important: shape is what puts a drawing together.
Compare features of the face to help you figure out placement.
The bottom of his ear lines up right to the middle of his nostril. His tear ducts line up right at the corners of his mouth. Then you can get super technical and say, oh, the outer corner of his eye lines up with that fold in his collar and then from there you can see other things like the approximate distance from the edge of his mouth to that connecting line from the eye to the collar. They don’t meet so his mouth is smaller than the width of his eyes, etc, etc. Whatever works, man.
This is a favorite technique of mine so lemme use another example:
Eventually you get to the point where most of your proportional accuracy will come from just looking. You will eventually adjust your eye to see what makes a person who they are by the shape of their features.
Laurence has narrow, oval shaped eyes, while Hugh has more of a diamond shape. Not everyone has perfect almond shaped eyes. You can capture an entire character personality through their eyes alone, so shaping them out is extremely important.
The way you draw your lines is also important. Sharp and smooth lines will give your drawing personality. Reveals the character, in a sense.
Other things to consider: the shape of the nose.
Mads’ is flat and goes down in a steady slope, while Hugh’s juts out in a smooth, almost concave curve.
SHAPES SHAPES SHAPES. Use shapes and structure to find proportion.
I did a lot more than I anticipated omg. Oh gosh and I have a feeling I kinda just rambled and didn’T MAKE ANY SENSE AH. Let me know if you need more help or if I was speaking gibberish I am so bad at putting my thoughts into words aHHHH. But gosh I hope this was at least vaguely helpful. You’re a darling and thank you for your kind words!
Good luck on your artistic endeavors! /hugs
Note: I really don’t want to link to the actual strip, if only because I don’t want to send traffic there, but in the interest of full disclosure, here is a workaround.
A caption tells us it’s 2023, so this is taking place in the future. We see a woman who is dressed like Sally Jupiter from Watchmen reading, with delight, an events guide for SDCC. She is apparently standing in the showroom floor, as evidenced by some banners and signage in the background and a black silhouetted mass representing other con-goers.